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{{Cleanup}} {{Tocright}} <center>[[file:Mp icon ranger.png]]</center> The '''{{PAGENAME}}''' is one of the playable [[classes]] in [[Crowfall]]. The {{PAGENAME}} underwent a lot of changes and now belongs to the many available classes in the game, after the concept of archetypes was abandoned by the [[Developers]]. With the massive reveal on May 18<sup>th</sup>, 2017, the {{PAGENAME}} now can be played by several races, too. == Promotion Classes == ''Choose one per character:'' * [[Promotion Class - Archer]] * [[Promotion Class - Warden]] * [[Promotion Class - Brigand]] [[File:Stalker_Male.png|thumb|200px|Concept:Elken Ranger]] == Available Races == {{Mp icon|Mp icon human.png|Human}} {{Mp icon|Mp icon elkin.png|Elken}} {{Mp icon|Mp icon woodelf.png|Wood-Elf}} {{Mp icon|Mp icon halfelf.png|Half-Elf}} <center>{{quote|<big>Against the Darkness</big>}}</center> == Backstory<ref>[http://crowfall.com/#/archetype/ranger Rangers]</ref> == I hate the bloody cold. You get used to the wind, the silence, the desolation. The burn? Aye, it’s bad. But when you stop feeling it – notice a sudden warmth in your fingers, your toes, your ears – that’s when you have to worry. We are the Warders. Protectors of the Light. Heralds of Winter. I know! Bloody heroes, right?! When a World is ready to give up its final breath, bleed out the last of its warmth... when there is nothing left but the graves and the ice and the Hunger… we go back. We go back for those too stubborn, too dumb or too weak to leave. A few of them, we save. Most we put to the sword, or feed to the fire. If that’s the only way to save them from the Hunger, we burn em and shed not one tear of regret. To be blunt, most men haven’t the stones for it. I don’t give a damn for the Gods. I fight to keep the flame alive. The weak, flickering ember of Life… It is ours to protect. == Ranger Skills == <!-- might be old info --> <div style="display:none;"> {| |{{skill |image = Controlled intentions icon.png |name = [[Controlled Intentions]] |casttime = Passive |target = Self |velocity = N/A |lifetime = N/A |range = N/A |cost = N/A |rest = N/A |dur = N/A |description = While in Range Mode applies Controlled Breathing to you, which allows the regeneration of Energy while in Ranged mode. While in Melee Mode applies Wicked Intentions to you, which removes Energy regeneration however grants a chance to restore Energy on. }} |- |{{skill |image = Straight shot icon.png |name = [[Straight Shot]] |casttime = Charged |target = Reticle |velocity = 70 m/s |lifetime = 0.58 |range = 40 m |cost = 1 Arrow |rest = N/A |dur = N/A |description = Shoot an arrow towards your reticle that deals 3965 - 5364 + 100% Weapon Damage.<br> == Combos == [[file:Loading powershot icon.png|200px|left]] }} |- |{{skill |image = Straight shot icon.png |name = [[Power Shot]] |casttime = Charged |target = Reticle |velocity = 70 m/s |lifetime = 0.58 |range = 40 m |cost = 1 Arrow |rest = N/A |dur = N/A |description = Shoot an arrow towards your reticle that deals 4361 - 5901 + 100% Weapon Damage. }} |- |{{skill |image = Spin step icon.png |name = [[Spin Step]] |casttime = Instant |target = Self |velocity = N/A |lifetime = N/A |range = 8 m |cost = 50 Stamina |rest = N/A |dur = N/A |description = Roll quickly in the current WASD direction. }} |- |{{skill |image = Rapid fire.png |name = [[Rapid Fire]] |casttime = Hold channeled |target = Reticle |velocity = 70 m/s |lifetime = 0.58 |range = 40 m |cost = N/A |rest = N/A |dur = 2 (?) |description = Hold to shoot up to 10 arrows towards your reticle that deal 1366 - 1849 + 10% Weapon Damage per arrow. Adds 10 Critical Hit Chance for 2 for each arrow that does not critically hit, effect is removed when you land a critical hit. }} |- |{{skill |image = Ricochet shot icon.png |name = [[Ricochet Shot]] |casttime = Charged |target = Reticle |velocity = 70 m/s |lifetime = 0.58 |range = 40 m |cost = N/A |rest = N/A |dur = 10 seconds |description = Charge an arrow and shoot it towards your reticle dealing 1791 - 2423 + 50% Weapon Damage. The arrow will chain to a second target whithin 6m dealing 1074 - 1454 + 30% Weapon Damage and then chain to a third target dealing 716 - 969 + 20% Weapon Damage. }} |- |{{skill |image = Suppression shot icon.png |name = [[Suppression Shot]] |casttime = Ground Aimed |target = Area |velocity = N/A |lifetime = N/A |range = 35m |cost = 1 Arrow |rest = N/A |dur = 10 seconds |description = Shoot at a ground location dealing 2663 - 3602 + 100% Weapon Damage. Applies a Suppression effect to all hit. }} |- |{{skill |image = Barrage icon.png |name = [[Barrage]] |casttime = Ground Aimed |target = Area |velocity = N/A |lifetime = N/A |range = 35m |cost = 6 Arrows |rest = N/A |dur = N/A |description = Shoot 6 volleys of arrows at a ground location, dealing 414 - 560 + 17% Weapon Damage per volley, up to 5 targets within 8m. }} |- |{{skill |image = Launch explosive trap icon.png |name = [[Launch Explosive Trap]] |casttime = Ground Aimed |target = Area |velocity = N/A |lifetime = N/A |range = 5m |cost = 100 Energy |rest = N/A |dur = N/A |description = Shoot an explosive trap at a ground location, which explodes when an enemy approaches it, dealing 815 - 1102+ 100% Weapon Damage as Fire Damage. Knocks Up all hit. Trap will exist for 60 seconds. }} |- |{{skill |image = Archers stake icon.png |name = [[Archer's Stake]] |casttime = Instant |target = Self |velocity = N/A |lifetime = N/A |range = 10m |cost = 100 Energy |rest = N/A |dur = 35 seconds |description = Creates an Archer's Stake at the feet of the caster. The Stake grants 250 Attack Power to you as long as you are within 10m. }} |- |{{skill |image = Sustain icon.png |name = [[Sustain]] |casttime = Instant |target = Self |velocity = N/A |lifetime = N/A |range = N/A |cost = N/A |rest = N/A |dur = 10 seconds |description = Grants 25 Lifesteal for 10 seconds to your attacks, which returns health for all attacks that damage a health pool. }} |} </div> == Image gallery == <gallery> Ranger_Female_Helms.jpg | ''Ranger head gear concepts'' Rngr_Armor_Layout2.jpg | ''Female Ranger armor 3D models'' Ranger_bow_concepts.jpg | ''Ranger Bow concepts'' Ranger_bow_renders.png | ''Ranger Bow 3D renders'' Ranger_Female_Equipment.jpg | ''Female Ranger equipment concept'' </gallery> * The humanoid rangers were given a headgear/helmet (see conceptual drawings) that resembled the heads of dangerous animals. * They also received a set of different bows (see rendering and concept art). The bows' looks range from simple to elaborate and rich designs. == Videos == {| |- |{{#ev:youtube|HcfVNSJf4QE|300}}||{{#ev:youtube|n9g9kRuItYQ|300}} |} {{Classnav}} ===== References ===== [[Category:Classes]]
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