Crowfall Wiki
Register
Advertisement

This article may need cleanup to meet quality standards.
Please help improve this if you can. The Discussion page may contain suggestions.

Mp icon ranger

The Ranger is one of the playable classes in Crowfall. The Ranger underwent a lot of changes and now belongs to the many available classes in the game, after the concept of archetypes was abandoned by the Developers. With the massive reveal on May 18th, 2017, the Ranger now can be played by several races, too.

Promotion Classes[ | ]

Choose one per character:

  • Promotion Class - Archer
  • Promotion Class - Warden
  • Promotion Class - Brigand
Stalker Male

Concept:Elken Ranger

Available Races[ | ]

Against the Darkness

Backstory[1][ | ]

I hate the bloody cold.

You get used to the wind, the silence, the desolation. The burn? Aye, it’s bad. But when you stop feeling it – notice a sudden warmth in your fingers, your toes, your ears – that’s when you have to worry.

We are the Warders. Protectors of the Light. Heralds of Winter. I know! Bloody heroes, right?!

When a World is ready to give up its final breath, bleed out the last of its warmth... when there is nothing left but the graves and the ice and the Hunger… we go back. We go back for those too stubborn, too dumb or too weak to leave.

A few of them, we save. Most we put to the sword, or feed to the fire. If that’s the only way to save them from the Hunger, we burn em and shed not one tear of regret.

To be blunt, most men haven’t the stones for it.

I don’t give a damn for the Gods. I fight to keep the flame alive. The weak, flickering ember of Life…

It is ours to protect.

Ranger Skills[ | ]

Controlled Intentions
Controlled intentions icon
Cast Time Passive Range N/A
Target Self Cost N/A
Velocity N/A Restores N/A
Lifetime N/A Duration N/A
While in Range Mode applies Controlled Breathing to you, which allows the regeneration of Energy while in Ranged mode. While in Melee Mode applies Wicked Intentions to you, which removes Energy regeneration however grants a chance to restore Energy on.





Straight Shot
Straight shot icon
Cast Time Charged Range 40 m
Target Reticle Cost 1 Arrow
Velocity 70 m/s Restores N/A
Lifetime 0.58 Duration N/A
Shoot an arrow towards your reticle that deals 3965 - 5364 + 100% Weapon Damage.

Combos

Loading powershot icon





Power Shot
Straight shot icon
Cast Time Charged Range 40 m
Target Reticle Cost 1 Arrow
Velocity 70 m/s Restores N/A
Lifetime 0.58 Duration N/A
Shoot an arrow towards your reticle that deals 4361 - 5901 + 100% Weapon Damage.





Spin Step
Spin step icon
Cast Time Instant Range 8 m
Target Self Cost 50 Stamina
Velocity N/A Restores N/A
Lifetime N/A Duration N/A
Roll quickly in the current WASD direction.





Rapid Fire
Rapid fire
Cast Time Hold channeled Range 40 m
Target Reticle Cost N/A
Velocity 70 m/s Restores N/A
Lifetime 0.58 Duration 2 (?)
Hold to shoot up to 10 arrows towards your reticle that deal 1366 - 1849 + 10% Weapon Damage per arrow. Adds 10 Critical Hit Chance for 2 for each arrow that does not critically hit, effect is removed when you land a critical hit.





Ricochet Shot
Ricochet shot icon
Cast Time Charged Range 40 m
Target Reticle Cost N/A
Velocity 70 m/s Restores N/A
Lifetime 0.58 Duration 10 seconds
Charge an arrow and shoot it towards your reticle dealing 1791 - 2423 + 50% Weapon Damage. The arrow will chain to a second target whithin 6m dealing 1074 - 1454 + 30% Weapon Damage and then chain to a third target dealing 716 - 969 + 20% Weapon Damage.





Suppression Shot
Suppression shot icon
Cast Time Ground Aimed Range 35m
Target Area Cost 1 Arrow
Velocity N/A Restores N/A
Lifetime N/A Duration 10 seconds
Shoot at a ground location dealing 2663 - 3602 + 100% Weapon Damage. Applies a Suppression effect to all hit.





Barrage
Barrage icon
Cast Time Ground Aimed Range 35m
Target Area Cost 6 Arrows
Velocity N/A Restores N/A
Lifetime N/A Duration N/A
Shoot 6 volleys of arrows at a ground location, dealing 414 - 560 + 17% Weapon Damage per volley, up to 5 targets within 8m.





Launch Explosive Trap
Launch explosive trap icon
Cast Time Ground Aimed Range 5m
Target Area Cost 100 Energy
Velocity N/A Restores N/A
Lifetime N/A Duration N/A
Shoot an explosive trap at a ground location, which explodes when an enemy approaches it, dealing 815 - 1102+ 100% Weapon Damage as Fire Damage. Knocks Up all hit. Trap will exist for 60 seconds.





Archer's Stake
Archers stake icon
Cast Time Instant Range 10m
Target Self Cost 100 Energy
Velocity N/A Restores N/A
Lifetime N/A Duration 35 seconds
Creates an Archer's Stake at the feet of the caster. The Stake grants 250 Attack Power to you as long as you are within 10m.





Sustain
Sustain icon
Cast Time Instant Range N/A
Target Self Cost N/A
Velocity N/A Restores N/A
Lifetime N/A Duration 10 seconds
Grants 25 Lifesteal for 10 seconds to your attacks, which returns health for all attacks that damage a health pool.





Image gallery[ | ]

  • The humanoid rangers were given a headgear/helmet (see conceptual drawings) that resembled the heads of dangerous animals.
  • They also received a set of different bows (see rendering and concept art). The bows' looks range from simple to elaborate and rich designs.

Videos[ | ]


Classes
Ranger
Ranger
References[ | ]
Advertisement