The Knight is one of the playable classes in Crowfall. Knights are focused on melee. They were introduced along with all the other classes in a massive update back in May 18th, 2017.
I’ve been ordered to do this, and I do as I am told. Befriending you is not a requirement.
Yes, I was a knight once -- “of noble blood”, whatever the hell that means. I died fighting for my family, for a King that I barely remember. I won him a glorious stack of rocks on a hill that no longer exists.
That seems to be my fate; I bleed for those of royal blood. And those of lower birth? I make them bleed for me.
Hell, it’s no different with the Gods – is it?
What I wouldn’t give to forget all this, and go back to the blissful ignorance of mortality.
Oh, to joust again! The trumpets and the pennants and the ale and the whores and the blood and the piss. All of it. To wrap myself in the lie, convince myself I was fighting for something that matters.
Nobility. Honor. Justice. Nothing more than words.
Enough talk. Tell me of this man we are to kill. When we find him, you hold him down. I’ll pronounce him guilty and then run him through with my blade.
I am a Knight, after all.
A hallmark of feudal society, Knighthood is typically bestowed on men and women noble birth, binding them by oath to protect the land, the people and the crown. A lifetime of martial study makes these noble warriors a favored choice of the gods -- unfortunately, however, this code of ethics is rarely honored in the years following death as memories fade and loyalties are tested.[1]
Raise your shield and Block attacks, reducing all incoming damage by 90% and preventing crowd control effects. Also has a chance to punish attackers who strike you while blocking. Allies behind you benefit from increased damage reduction.
Charge forward while the input key is depressed. When the input key is released deal 1854 - 2509 +100% Weapon Damage as Crushing Damage. If you travel more than 5 meters stun all targets in front of you for 0.5 seconds.
Charges up your shield, and slam up to 3 enemies in front of you for up to 2274 - 3077 +200% Weapon Damage as Crushing Damage based on lenght of the charge. Charges over 66% guarantee a critical hit.
Leap into the air creating a vacuum at your feet, which pulls in nearby enemies and damages them for 818 - 1107 + 100% Weapon Damage as Chrushing Damage. While in the air you are invulnerable to physics impulses and damage effects.
Talent tree[ | ]
Disciplines[ | ]
The Knight can use the following disciplines: Major Disciplines