The game universe is made up of five levels being the Eternal Kingdoms, God's Reach, The Infected, The Shadow and The Dregs
The External Kingdoms are player created worlds and are very low risk to the players but return minor rewards in resources
The next four levels increase the risk to players (tougher PvP environment) but the rewards also increase with difficulty
Eternal Kingdoms
- Risk: Set by player
- Resources: Very limited (no quarries, mills or mines.
Player-owned and managed kingdoms are the only permanent Worlds. They can grant other players land and titles, set up PvP rules.
God's Reach
3 Faction World
- Risk: Low
- Resources: Limited
- Reward: Victor keeps 70% of loot, Losers keep 30%.
Proving grounds for Order, Balance, and Chaos. Before the World is destroyed, Chaos and Order should win as much territory as possible. The task for Balance is, to have no clear winner.
The Infected
6 to 12 Factions World
- Risk: Moderate
- Resources: Moderate
- Reward: Victor keeps 75% of loot, Losers keep 25%.
The Shadow
Guild vs. Guild
- Risk: High
- Resources: High including rare resources
- Reward: Victor keeps 80% of loot, Losers keep 20%.
Abundance of resources and rich cache of souls.
The Dregs
- Risk: Highest
- Resources: Highest, best resources, including rare resources
- Reward: Victor keeps 100% of loot, Losers keep 0%.